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2022-09-24-190300_Nuki1Retrospective

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NUKI1 in Retrospective / -dev-log

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See here NUKI1 - Nuki and I -explore the Galaxy - on baden.dev

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Quick introduction

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NUKI1 or Nuki and I explore the Galaxy is a -puzzle-platformer mix, and my first commercially released game.

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I tried to create a new unique genre-mix (in the somehow worn out -platformer genre) implementing ideas that lingered in my mind for years, -a lot of those inspired by some good old DOS games I played.

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Concept

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At first I wanted to make a top-down puzzler game, but felt that I -needed more “action” and “physics” like advanced and precise platformer -movement and artillery-game and rocket movement.

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Also, an inventory system with object interaction like in a RPG and -puzzles that you need to solve in real life (on paper/via web -lookup/etc.) were on my list.

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At the end I decided to make the game in 10 unique levels and -integrate all of my crazy genre-mix-ideas.

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Implementation

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I started the game in Python only using tkinter as a “side-project”, -when I hit performance problems and coincidentally bought an ODROID GO -SUPER device for cheap.

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I thought it would be nice to support the ODROID, and from then on I -rewrote the game in C++ with ODROID support in mind (wasn’t far -anyways).

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I only wanted to use minimal dependencies, so it was SDL and -tinyxml2, the rest of the game I wanted to write completely on my own, -since that’s where the fun lies! Writing physics/vector/math/… classes -and basically the entire engine on my own!

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Programming

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Not so fun

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The most fun

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Stats

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All in all, with rewriting a huge part of the game (while getting -better at C++), a lot of pixel painting and planning, I estimate around -1500 - 2500 hrs of work for everything.

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A lof of time was lost in the first Py version, me getting better in -C++ and rewriting a lot of stuff.

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Download

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https://baden.dev/p/nuki1

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